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Jello War Pattern and Skill Analysis

Jello is a powerful partner with the ability to heal teammates. Can replace RED Guitarist. Let’s check out his skill and what pattern is good for Jello.

RED Jello War Pattern and Skill Analysis

Red Jello

Red Jello

Leadership Skill – None

Skill 1 – Acid Hunting

Attack an enemy and recover HP equal to 20% of the damage dealt. An Enemy with Higher HP will receive more damage.

Skill 2 – Nutrition (CD – 4 Rounds)

Recover 20% of HP for two teammates with lowest HP.

Skill 3 – Acid Armor (CD – 8 Rounds)

All Partner in the team will invincible for 1 round and will get immunity buff for 2 rounds.

War Pattern Suggestion for Red Jello

if you are using him mainly for healing purpose then use HP. or can use ATK also in one hand because his first skill recovers hp based on damage dealt. Also, SPD is important in both cases.

Option 1 – 4 Cat + 2 Hippo (Left Hand SDP + right Hand HP% + Helmet HP%) user SPD/HP/RES in substat

Option 2 – 4 Cat + 2 Thera (Left Hand SDP + Right Hand HP%/RES + Helmet HP%) user SPD/HP/RES in substat.

Blue Jello War Pattern and Skill Analysis

Blue Jello

Blue Jello

Leadership Skill – None

Skill 1 – Acid Hunting

Attack an enemy and recover HP equal to 20% of the damage dealt. An Enemy with Higher HP will receive more damage.

Skill 2 – Nutrition (CD – 4 Rounds)

Recover 20% of HP for two teammates with lowest HP.

Skill 3 – Soft Structure 

When receives a critical attack, it activates a shield equal to 20% of its max HP for 2 rounds.

War Pattern Suggestion for Red Jello

if you are using him mainly for healing purpose then use HP. or can use ATK also in one hand because his first skill recovers hp based on damage dealt. Also, SPD is important in both cases.

Option 1 – 4 Cat + 2 Hippo (Left Hand SDP + right Hand HP% + Helmet HP%) user SPD/HP/RES in substat

Option 2 – 4 Cat + 2 Hippo (Left Hand SDP + Right Hand HP%/RES + Helmet ATK%) user SPD/HP/RES in substat

Green Jello War Pattern and Skill Analysis

Green Jello

Green Jello

Leadership Skill – None

Skill 1 – Acid Hunting

Attack an enemy and recover HP equal to 20% of the damage dealt. An Enemy with Higher HP will receive more damage.

Skill 2 – Slimey Goo (CD – 4 Rounds)

Increase CD of all buffs by 1 round and reduce all debuffs CD by 1 round for all partners. and recover HP for all partner.

HP recovery is based on ATK of the partner. Higher ATK  means it can recover more HP.

Skill 3 – Respawn Slime (CD – 8 Rounds)

Revive a friendly partner, recover 25% Hp of the partner and inflict a nirvana buff on the partner for 2 rounds.

War Pattern Suggestion for Green Jello

Option 1 – 4 Smilogon + 2 Hippo (Left Hand SDP + right Hand HP% + Helmet HP%/ATK%) user SPD/HP/ ATKin substat

Option 2 – 4 Cat + 2 Thera (Left Hand SDP + Right Hand HP%/ATK% + Helmet HP%) user SPD/HP/ATK in substat

 

2 comments

  1. rookie says:

    Under Skill 2 of green Jello you indicate “Increase CD of all buffs” and “reduce all debuffs CD”. CD refers to Cool Down until skill can be used again you should revise the wording to indicate buffs are prolonged and debuffs are reduced by 1 round. Otherwise, thank you for putting together this website. I wish a guide was available when I first started playing Brutal Age.

  2. Ferdinand says:

    Thanks for making this! Any advice on which jello skill is most useful/ best?

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